

Those were the major things that i didn't like. Driving from mission to mission gets old and boring very fast. i guess this one is self explanatory, nuff said. (maybe the respawns would have been half so bad, if you could actually take down your enemies with 3-5 bullets) 4. Mounted MGs seem to shoot rubber bullets as well. Devs talked about realism in every part of FC2, but couldn't even get the basics like the guns done right.:/ Among other things, it takes almost a whole mag to kill a guy who's running around just in his T-shirt. Also everyone whom you encounter on your way through the land will be trying to kill you :/ 3. Hell, you don't even have to shoot, quietly kill a lone guy with your machete while no one is around and you will have all neighborhood troops rushing to your position. Once you shoot at someone, everyone knows exactly where you're. What's the point in fighting anyone, if you know that they will respawn very shortly anyway? Enemy respawns work great in rpgs, l4d and in many other games, but in FC2 those are just out of place and badly thought through. Once I realised it, I've stopped to care about bad guys shooting at me. Enemies respawn in a matter of few minutes.


At first i couldn't wait to get my hands on it, but after playing it for few hours i gave up. What's the point in fighting anyone, if you know that they will respawn very shortly A huge letdown and tons of lost potential. A huge letdown and tons of lost potential.
